Saturday, February 10, 2018

2-2-2

Overwatch games have six players on a team. It's a common thing to ask for "2-2-2" at the beginning of a game, meaning you want your team to organize into two healers, two tanks, and two DPS. In hacking terms, what this means is that you need to invest both in exploits, implants, and a sustain/exfiltration crew.

"Ready for...?"
That sounds obvious, I can hear you say in your head. Who would invest only in exploits? Who would have only implants? How far can you get with only a sustain crew? Lots of idiots, lemme tell you. Everyone thinks DPS is the fun part so why would anyone play the other team roles? It is the same in hacking.

The truth is that any team comp can be a very viable strategy, but unbalanced comps tend to be the result of immature CNE efforts. Balance and coordination are the sign of mature - and successful - programs. You may find advanced teams using primitive toolchains and simple strategies to great success because they've built a program with the proper team composition.

People (including me on this blog!) like to measure adversary programs by the sophistication of their tools. But what true teams have is rapid turnaround on exploits, completely unique implants, and massively creative sustain while inside. They take every small advantage - every tiny mistake the defenders make - and turn it into domain admin. 

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